5.2 KB | 5255 chars
/*
[12100: 2048 (Easy)](https://www.acmicpc.net/problem/12100)
Tier: Gold 1
Category: backtracking, bruteforcing, implementation, simulation
*/
#include <bits/stdc++.h>
using namespace std;
#define for1(s, e) for(int i = s; i < e; i++)
#define for1j(s, e) for(int j = s; j < e; j++)
#define forEach(k) for(auto i : k)
#define forEachj(k) for(auto j : k)
#define sz(vct) vct.size()
#define all(vct) vct.begin(), vct.end()
#define sortv(vct) sort(vct.begin(), vct.end())
#define uniq(vct) sort(all(vct));vct.erase(unique(all(vct)), vct.end())
#define fi first
#define se second
#define INF (1ll << 60ll)
typedef unsigned long long ull;
typedef long long ll;
typedef ll llint;
typedef unsigned int uint;
typedef unsigned long long int ull;
typedef ull ullint;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
typedef pair<double, double> pdd;
typedef pair<double, int> pdi;
typedef pair<string, string> pss;
typedef vector<int> iv1;
typedef vector<iv1> iv2;
typedef vector<ll> llv1;
typedef vector<llv1> llv2;
typedef vector<pii> piiv1;
typedef vector<piiv1> piiv2;
typedef vector<pll> pllv1;
typedef vector<pllv1> pllv2;
typedef vector<pdd> pddv1;
typedef vector<pddv1> pddv2;
const double EPS = 1e-8;
const double PI = acos(-1);
template<typename T>
T sq(T x) { return x * x; }
int sign(ll x) { return x < 0 ? -1 : x > 0 ? 1 : 0; }
int sign(int x) { return x < 0 ? -1 : x > 0 ? 1 : 0; }
int sign(double x) { return abs(x) < EPS ? 0 : x < 0 ? -1 : 1; }
ll n;
ll dy[] = { 0, 0, 1, -1 };
ll dx[] = { 1, -1, 0, 0 };
llv2 move(int direction, llv2 b) {
llv2 board = b;
if(direction < 2) {
// 0: right, 1: left
if(direction == 0) {
for(int y = 0; y < n; y++) {
for(int x = n - 2; x >= 0; x--) {
if(board[y][x] == 0) {
board[y][x] = board[y][x + 1];
board[y][x + 1] = 0;
}
if(board[y][x] == board[y][x + 1]) {
board[y][x + 1] *= 2;
board[y][x] = 0;
}
}
// 한쪽면으로 압축
llv1 tmp;
for(int x = 0; x < n; x++) {
if(board[y][x] != 0) {
tmp.push_back(board[y][x]);
}
}
for(int x = 0; x < n; x++) {
if(x < tmp.size()) {
board[y][n - x - 1] = tmp[tmp.size() - x - 1];
} else {
board[y][n - x - 1] = 0;
}
}
}
} else {
for(int y = 0; y < n; y++) {
for(int x = 1; x < n ; x++) {
if(board[y][x] == 0) {
board[y][x] = board[y][x - 1];
board[y][x - 1] = 0;
}
if(board[y][x] == board[y][x - 1]) {
board[y][x] = 0;
board[y][x - 1] *= 2;
}
}
// 한쪽면으로 압축
llv1 tmp;
for(int x = 0; x < n; x++) {
if(board[y][x] != 0) {
tmp.push_back(board[y][x]);
}
}
for(int x = 0; x < n; x++) {
if(x < tmp.size()) {
board[y][x] = tmp[x];
} else {
board[y][x] = 0;
}
}
}
}
} else {
// 2: down, 3: up
if(direction == 2) {
for(int x = 0; x < n; x++) {
for(int y = n - 2; y >= 0; y--) {
if(board[y][x] == 0) {
board[y][x] = board[y + 1][x];
board[y + 1][x] = 0;
}
if(board[y][x] == board[y + 1][x]) {
board[y + 1][x] *= 2;
board[y][x] = 0;
}
}
// 한쪽면으로 압축
llv1 tmp;
for(int y = 0; y < n; y++) {
if(board[y][x] != 0) {
tmp.push_back(board[y][x]);
}
}
for(int y = 0; y < n; y++) {
if(y < tmp.size()) {
board[n - y - 1][x] = tmp[tmp.size() - y - 1];
} else {
board[n - y - 1][x] = 0;
}
}
}
} else {
for(int x = 0; x < n; x++) {
for(int y = 1; y < n; y++) {
if(board[y][x] == 0) {
board[y][x] = board[y - 1][x];
board[y - 1][x] = 0;
}
if(board[y][x] == board[y - 1][x]) {
board[y - 1][x] *= 2;
board[y][x] = 0;
}
}
// 한쪽면으로 압축
llv1 tmp;
for(int y = 0; y < n; y++) {
if(board[y][x] != 0) {
tmp.push_back(board[y][x]);
}
}
for(int y = 0; y < n; y++) {
if(y < tmp.size()) {
board[y][x] = tmp[y];
} else {
board[y][x] = 0;
}
}
}
}
}
return board;
}
ll get_mx(llv2 board) {
ll ret = 0;
for1(0, n) {
for1j(0, n) {
ret = max(ret, board[i][j]);
}
}
return ret;
}
ll dfs(int cnt, llv2 board) {
if(cnt == 5) {
return get_mx(board);
}
ll ret = get_mx(board);
for(int d = 0; d < 4; d++) {
llv2 new_board = board;
new_board = move(d, new_board);
ret = max(ret, dfs(cnt + 1, new_board));
}
return ret;
}
void solve() {
cin >> n;
llv2 board(n, llv1(n));
for1(0, n) {
for1j(0, n) {
cin >> board[i][j];
}
}
cout << dfs(0, board);
}
int main() {
ios::sync_with_stdio(0);
cin.tie(NULL);cout.tie(NULL);
int tc = 1; // cin >> tc;
while(tc--) solve();
}